Epic Ability: Job Change - Slow, Self
This complicated ability is the root of a Freelancer’s power. By expending three
points of Destiny, she may take up the mantle of a different Job of her choice.
Upon changing professions, the Freelancer recalculates her HP, MP, ACC and
EVA to be appropriate for a member of that new Job. She obtains the Innate Ability
the Job normally possesses, but does not obtain the new Job’s Epic Ability. She
does not obtain (or lose) skill points, and she is treated as having only the Weapon
and Armor proficiencies the Job normally would have access to.
Whenever the character learns a new ability (at level 4, 8, 12, etc) , she only has
access to her current Job’s standard abilities (as well as shared abilities). The
character never ‘loses’ access to abilities she has learned, even if she is a member
of a Job that would not normally have access to them. For example, after learning the
‘Throw Stone’ Freelancer ability, the character may still hurl rocks at her enemies after
becoming a Blue Mage.
Speaking of magic, the Freelancer does not automatically gain spells when switching
to a magic-using job. Instead, upon gaining a level when in a spellcasting Job such
as Black Mage, the character can permanently learn a spell of the appropriate tier
if the Job was to learn one.
No matter what Job the Freelancer finds herself as, she always retains this Epic Ability. This
allows the character to change into any other Job – or back into a Freelancer – for the cost of 3 points of Destiny.
The character can use Job Change even in combat or otherwise stressful situations.
Innate Ability: Victory Pose - Special
The Freelancer is a starting point, the prologue to a great untold story. Freelancers know that their fate and their purpose is yet to be revealed. Upon gaining a level as a Freelancer, the character receives a single point of Destiny.
Weapon Mastery – Passive
You don’t know where your journey will take you or what you’ll learn as you travel, so you devote time to practicing with all types of equipment to be prepared for any situation. The character has access to all normal weapon categories other than Two Weapons (such as Reach, Concealed, Arcane, etc) regardless of their current Job
Outmaneuver – Passive
While other adventurers may rely on powerful armor and years of refined tactical knowledge to keep them alive in combat, you manage to get by with sheer, blind luck and knowing when to duck and cover. Whenever the character successfully Evades an enemy’s attack, they recover 10% of their maximum hit points.
Weapon of Choice - Passive, Self
Rarely do any two Entertainers battle in the same way; some form weapons out of sonic or kinetic energy, or blast targets with the raw power of music. Some call forth painted, abstract creatures, and others wield heavy chains as they dance. Regardless how you choose to ‘knock ‘em dead,’ Weapon of Choice has you covered.
Whenever a character with this ability uses the Art innate ability, one enemy of their choice takes (5 x Entertainer’s Level) points of damage that ignores ARM and Protect.
Furthermore, the character knows how to hold their own in a fight and receives an additional +4 HP/Level, bringing their total to +8.