Kara

Name:Kara
Age: 17

Archetype: Maverick

Luck: 70
HP: 15

Apocalypse Points: 2

Weapon Skill - 20 + 15 = 20
Ballistic Skill- 20
Strength - 20 + 15 = 35
Toughness - 20 + 20 = 40
Agility - 20 + 10 = 30
Intelligence - 20 + 10 = 30
Willpower - 20 + 15 =35
Perception - 20 + 10 = 30
Fellowship - 20 + 5 = 25

Skills Total 150 SP

General:

Acrobatics- 15 + 10 SP = 25
Command- 12
Deceive- 12 + 15 SP = 27
Medicine- 15
Mechanic- 15
Observation- 15 + 20 SP +2 = 37
*Stealth- 30 + 20 SP = 50
*Intimidation: 35 + 20 SP = 55

Combat:

*Dodge- 30 + 15 = 45
Guns- 10 + 5 = 15
Melee- 17 + 10 = 27
*Parry- 35 + 10 = 45
*Unarmed- 35 + 25 = 60

Talents:

Street Fighting: +2 Damage to Unarmed or Knife Critical Damage

Inventory:

Crowbar (crowbar: 1d10 I, Pen 0)
School keyring
School front door key