Hex: Minor; enemy takes 1 damage per turn; 1/Turn
Boost: Free; Voluntary overcharge; 3/Scene
Recover: Recover 1d6+2 resolve out of combat; 2/Session
Inflict: Free; If successful attack, Bound, Bleeding, or Stunned on enemy; 1/Scene
All or Nothing: Free; Take up to 12 damage to do that on attack; 1/Scene
Blast Strike: Major; 1 OC Attack; attack all enemies in a position
Second Chance Attack: Minor; If miss, reroll attack; 1/Scene
Miroir du Coeur: Minor; Get information about enemy's next move; 1/Scene
Reaping Strike: Minor; If successful attack, extra 1d6+1 damage; 2/Scene
Cruel Reaper: Passive; +1 to damage
A deep blue scarf, made of delicate silk allows Henriette to appear much like her non-mutated self. Those who get too close and reach out to touch her might feel some strange forces in the air, but for all intents and purposes, she appears as if she is a normal girl and not a floating, angelic, mirror-person. The scarf is delicately embroidered with the names of all those dear to her, her flightmates, Dirk, as well as Vaughn and Stranahan. Those passing a sufficiently high sorcery (DC 23 due to creation magic used) can suppress the effect, and a highish insight can see through it.
Special: All or Nothing
Free: Blast Strike
+3 Base Resolve
Special: Second Change Attack
Special: Miroir du Coeur
Prestige Class: Reaper
Miroir du Coeur
Minor Action, 1 Overcharge (Support), 1/Scene
Henriette reads her opponents intentions, gaining some level of insight into people who may not even speak the same language.
In combat, her ability grants her knowledge of the enemy's capabilities and/or their next actions at the GM's discretion.
Outside of combat, she can use it to communicate directly with a person for a short time as well as share experiences and feelings between the link.