Epic Ability: Metamorphosis - Instant, Self
There are spells and abilities that exist in the universe that can never be harnessed by mortal mages, but Blue Mages driven to extremes have found a rather unorthodox way to circumvent this. By taking on aspects of defeated enemies, the character can unlock echoes of power far greater than anyone could normally access.
Upon using Metamorphosis, the player must choose a monster that they have defeated in battle in the past; whether this is might be a lowly rabbit or a powerful King Behemoth is limited only by the character’s experiences. Upon choosing a monster, they receive access to the creature’s entire spell list , become the same Type as the monster (Undead or Aerial, for example), and gain any of the following Monster Abilities if the creature would normally possess them; Controlled Defense, Unusual Defense, Flight, Immunity, Status Touch, Weakness, Counterattack, Magical Counterattack, Resistance, Undead, Impervious, and Regeneration. Though the Blue Mage’s physical appearance does not change, metamorphing into a Humanoid opponent often causes the character’s voice and mannerisms to change noticeably. This is often enough to pose as a formerly-defeated adversary with a successful Disguise check.
While Metamorphosis is in effect, the Blue Mage cannot access their normal spell list. They cannot use Metamorphosis to become a Boss or End Boss.
The effects of this Epic Ability last until the end of combat or until the Blue Mage is reduced to 0 hit points.
Observe – Passive
Durability aside, keen observation and a sharp analytical mind are the Blue Mage's best friends. By carefully watching the magic woven by an opponent, they can gather enough information for a kind of mystical reverse engineering, allowing them to Learn monster magic without putting themselves in harm's way. A Blue Mage with this ability no longer needs to be targeted by a Blue Magic spell to acquire it – only see it used during a battle in which the character is an active participant. Observe has no effect if the Blue Mage is Unconscious or affected by any of the following Status Conditions: Berserk, Blind, Confuse, Sleep, Stone, Stun , or Zombie. And again, a Blue Mage may not learn a spell from another Blue Magic user – only the original monster. Several Blue Magic spells are defensive instead of aggressive, and are essentially only obtainable by a Blue Mage with the Observe ability.
Defy Death – Passive
An Immortal defeated by a single attack? Laughable. Upon obtaining this Job Ability, the Blue Mage gains an Immunity to the damage and effects of the following spells; Death, Doomsday, Break, Lv.? Doom, Degenerator, Roulette, Quarter, Demi, and Black Hole. They are also Immune to Limit Breaks and monster abilities that attempt to instantly remove a flat percenta ge of the Blue Mage’s health, cause an instant-death effect, and Limit Breaks that would deal damage greater than the Blue Mage’s maximum HP are completely negated.
Mutation: Arcana – Special
Raw magic flows through the character’s bloodstream. They are immune to opponent’s spells, abilities and weapon properties that destroy or drain their MP (Aspir, Rasp, Osmose, MP Drain, and so on ). The Blue Mage also automatically gains the Arcana Killer property, dealing 200% damage to purely magical foes with attacks and spells.